DESAIN APLIKASI TES PSIKOLOGI BERBASIS MOBILE: INOVASI DIGITAL UNTUK EVALUASI KESEHATAN MENTAL MAHASISWA

Authors

  • Darra Kyrani Politeknik Pertanian Negeri Payakumbuh Author
  • Rahmadia Zila Hikma Politeknik Pertanian Negeri Payakumbuh Author
  • Rianti Azzahra Politeknik Pertanian Negeri Payakumbuh Author
  • Agus Nur Khomarudin Politeknik Pertanian Negeri Payakumbuh Author

Keywords:

Psychology mobile application, mental health, DASS21, Agile UX, early detection, students

Abstract

Mental health problems such as anxiety, stress and depression are increasingly experienced by adolescents and adults, but access to conventional counseling services is still limited. This study aims to develop a mobile application for psychology texts as an initial solution in detecting mental disorders independently and practically. This application uses the DASS-21 scale and is designed following the agile UX approach, with stages ranging from design planning to initial trials through usability testing.The main features in the application include account registration, phone number verification, selection of test types, filling in questions, to automatic presentation of test results. The interface is designed to be simple and user-friendly so that it is easy for anyone to use. The application also provides recommendations for mental activities and test history as monitoring materials. The development results show that this application has great potential to help the community, especially students, in recognizing their psychological conditions early on, as well as an initial step before consulting with professionals.

Downloads

Download data is not yet available.

References

Alfimaghfirah, Fathurrahman, A. A., Rosyada, A. R. N., Takdir, A. M., Said, A. A., Nuraini, A. R., Utami, B. P., Pratiwi, D. A., Saqinah, D. R., Ramadhana, F. S., Rezaputra, I. R., Prinanda, J. N., Nikmatunasikah, K., Rehlinawati, L., Rohman, M. R., Darusman, M. R., Meinasty, M., Normalasari, N., Wulandari, N. E., … Aisiyah, Y. Z. (2022). Menuju Sehat Mental: Mengenal Gangguan Psikologis.

Fitria, E., Sabandi, A., Irsyad, I., Al Kadri, H., & Nur Khomarudin, A. (2023). Digital Library Development at MAN 1 Bukittinggi as an Accessibility Convenience Support for Users. Jurnal Teknologi Dan Sistem Informasi (JURTEKSI), 9(2), 133–140. https://jurnal.stmikroyal.ac.id/index.php/jurteksi/article/view/2013

Goestch, D. L., & Stanley B. Davis. (2002). Theory and Practice of Counseling and Psychotherapy. Jakarta: PT. Prenhallindo.

Hamilton, S., & Lee, C. (2013). Mental Health. Nutrition and HIV, 324–344. https://doi.org/10.1002/9781118786529.ch15

Husri, H., Ekasari, E., & Hastuty, D. (2025). Faktor Yang Mempengaruhi MasalahMental Emosional Remaja Di SMPN 9 Palopo. Jurnal Ilmiah Kesehatan Diagnosis, 20, 2302–2531.

Khomarudin, A. N., Aulia, R., Syukriadi, S., Putri, E. E., & Novita, R. (2024). Rancang Bangun Aplikasi Hybrid Manajemen Surat Dan Efektivitasnya di Jurusan Rekayasa Pertanian dan Komputer. Jurnal Teknologi Sistem Informasi, 5(2), 1–13. https://doi.org/10.35957/jtsi.v5i2.8768

Khomarudin, A. N., Novita, R., Aulia, R., Putri, E. E., Teknologi, P., Komputer, R., & Rekayasa, J. (2025). Pengembangan Hybrid App Arsip Ijazah dan SKHUN di SMK Pembangunan Bukittinggi. INCODING : Journal of Informatic and Computer, 5(1), 1–15. https://doi.org/10.34007/incoding.v5i1.770

Mulyana, D., Meriska Defriani, & M.Rafi Muttaqin. (2024). Perancangan UI/UX Aplikasi Dasteur Geulis Berbasis Mobile Menggunakan Metode Agile UX. Merkurius : Jurnal Riset Sistem Informasi Dan Teknik Informatika, 2(5), 38–50. https://doi.org/10.61132/merkurius.v2i5.283

Shalahuddin, Muhammad Sukamto, R. A. (2011). Rekayasa Perangkat Lunak (terstruktur dan berorientasi objek). Informatika Bandung.

Siagian, E., Handayani, P., Angeliana, D., & Arfandi, A. (2021). Aplikasi Program She Mobile Dalam Upaya Pencegahan Kecelakaan. Seminar Nasional Kesehatan Masyarakat IV, 11–33. https://prosiding.esaunggul.ac.id/index.php/SNKM_UEU/article/view/124

Sommerville, I. (2003). Research and Development/R&D.

Sugiyono. (2008). Metode Penelitian Pendidikan (Pendekatan kuantitatif, kualitatif dan R & D). Alfabeta.

Sugiyono. (2010). Kuantitatif’s Research Method dan R&D. Alfabeta.

Zakir, S., Maiyana, E., Nur Khomarudin, A., Novita, R., & Deurama, M. (2021). Development of 3D Animation Based Hydrocarbon Learning Media. Journal of Physics: Conference Series, 1779(1). https://doi.org/10.1088/1742-6596/1779/1/012008

Downloads

Published

2025-04-30

How to Cite

DESAIN APLIKASI TES PSIKOLOGI BERBASIS MOBILE: INOVASI DIGITAL UNTUK EVALUASI KESEHATAN MENTAL MAHASISWA. (2025). Journal of Artificial and Information Technology (JAITEC), 1(1), 9-17. https://ejournal.markazcybersyariah.org/index.php/JAITEC/article/view/6