DESAIN PROTOTYPE ANTARMUKA WEBSITE E-COMMERCE MENGGUNAKAN FIGMA
Keywords:
Figma, User Interface, Prototype, System Design, E-CommerceAbstract
The interface design stage (User Interface) is an essential foundation before a digital system is implemented, as the quality of design at this stage determines the usability and functional completeness of the system. This study aims to design a prototype of an e-commerce website interface using the local product Keripik Sanjai Payakumbuh as a visual case study, using the Figma application. The development method adopts the Waterfall model, including literature data collection, display requirement analysis, interface design, and result compilation. The results consist of a blueprint and a static mid-fidelity prototype of an e-commerce website integrating essential features such as a digital product catalog, shopping cart, omnichannel integration, and an administrator dashboard. This research is limited to the design stage and does not yet include implementation or real-user testing, so the results serve as a technical blueprint for further research.
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